AoeStats
← Logan

Arena

510218438Analyzed
4v4 RM · 18h ago on Sep 30, 2026· 51m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Koreans · Colombia
1415
+10
🇨🇴 Teutons · Colombia
1394
+11
🇨🇴 Celts · Colombia
1307
+14
🇨🇴 Bohemians · Colombia
1298
+15
🇺🇸 Saxons · United States
1356
-16
🇦🇷 Maya · Argentina
1339
-15
🇺🇸 Khmer · United States
1208
-10
🇺🇸 Persians · United States
1181
-9
Player eAPM Actions Feudal Castle Imperial Opening
45 2,323 12:14 16:39 35:27 ⛏ Fast Castle
42 2,124 9:43 13:32 32:08 ⛏ Fast Castle
40 2,046 11:58 15:24 33:10 ⛏ Fast Castle
37 1,886 10:32 14:49 28:46 ⛏ Fast Castle
35 1,767 9:35 15:48 48:00 ⛏ Fast Castle
34 1,751 12:13 16:34 31:23 ⛏ Fast Castle
34 1,740 11:33 16:19 34:58 ⛏ Fast Castle
31 1,593 11:09 15:47 34:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,895 52,270 14,455 6,900 104,520 119,140
40,650 17,870 17,295 1,700 77,515 82,905
35,190 15,660 19,060 2,150 72,060 81,067
31,465 13,190 22,560 2,930 70,145 83,229
21,600 31,615 10,970 3,600 67,785 82,180
26,710 21,390 8,775 2,470 59,345 62,507
23,685 22,245 5,045 3,255 54,230 61,678
14,150 14,791 4,655 2,890 36,486 44,029
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.