AoeStats
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Arabia

508702069Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 50m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
1192
+18
🇺🇸 Franks · United States
1173
+19
🇩🇪 Maya · Germany
1253
-19
🇨🇭 Danes · Switzerland
1222
-18
Player eAPM Actions Feudal Castle Imperial Opening
49 2,485 10:09 22:09 37:42 ⚔ Scouts into Skirms
37 1,875 10:15 24:21 41:29 ⚔ Archer Rush
36 1,790 9:48 21:11 38:21 ⚔ Scout Rush
25 1,238 9:50 23:37 43:31

Resources

Player Food Wood Gold Stone Spent Collected
24,335 24,706 16,205 3,650 68,896 74,181
19,715 17,046 10,910 2,950 50,621 55,093
23,575 10,294 13,145 2,150 49,164 61,530
22,290 10,577 8,920 1,700 43,487 43,822
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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