AoeStats
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Black Forest

510545336Analyzed
2v2 RM · 6h ago on Oct 1, 2026· 40m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1315
+15
🇩🇪 Saxons · Germany
1314
+15
🇺🇸 Jurchens · United States
1291
-15
🇨🇳 Koreans · China
1283
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,461 11:53 15:51 — ⛏ Fast Castle
33 1,330 10:53 15:20 — ⛏ Fast Castle
26 1,067 11:00 15:20 36:47 ⛏ Fast Castle
25 1,006 11:25 20:08 38:30 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,260 11,309 4,185 1,770 27,524 28,312
10,330 9,117 3,405 1,185 24,037 27,303
7,205 9,867 2,555 1,725 21,352 24,648
6,750 6,019 825 1,800 15,394 16,560
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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