AoeStats
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Arena

510198023Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 39m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
1417
+11
🇫🇷 Britons · France
1101
+23
🇺🇸 Saxons · United States
1309
-18
🇺🇸 Cumans · United States
1247
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,017 10:39 14:10 28:39 ⛏ Fast Castle
48 1,878 10:26 14:30 30:27 ⛏ Fast Castle
29 1,144 10:26 14:09 27:52 ⛏ Fast Castle
22 863 9:00 23:30 31:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,505 17,650 11,705 1,760 54,620 59,677
17,595 20,795 9,835 5,000 53,225 56,955
22,810 12,515 13,820 1,150 50,295 54,990
10,850 14,549 6,405 4,000 35,804 37,991
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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