AoeStats
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Nomad

510167823Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 44m 12s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1452
+12
🇩🇪 Spanish · Germany
1321
+18
🇺🇸 Vikings · United States
1368
-15
🇺🇸 Danes · United States
1367
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,135 13:03 23:37 — ⛏ Fish Boom FC
46 2,033 14:39 18:40 33:55 ⛏ Fish Boom FC
40 1,785 11:55 20:58 31:12 ⛏ Fish Boom FC
26 1,144 11:22 26:21 40:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,475 16,485 8,645 1,850 42,455 45,994
17,200 9,501 7,400 2,900 37,001 40,520
15,870 12,620 7,345 200 36,035 38,768
11,035 11,604 3,190 1,490 27,319 27,567
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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