AoeStats
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Nomad

509467900Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 35m 28s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
1391
+18
🇦🇺 Celts · Australia
1380
+18
🇺🇸 Persians · United States
1436
-18
🇷🇴 Varangians · Romania
1426
-18
Player eAPM Actions Feudal Castle Imperial Opening
48 1,719 12:42 19:42 — ⛏ Fish Boom FC
40 1,411 12:44 18:42 — ⛏ Fish Boom FC
37 1,301 12:28 16:27 — ⛏ Fish Boom FC
35 1,243 12:31 16:27 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,450 9,850 4,760 950 24,010 26,641
7,910 11,715 3,360 300 23,285 27,442
7,825 6,623 1,660 1,150 17,258 18,053
6,890 4,410 1,665 1,500 14,465 16,233
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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