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Lombardia

509205663Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 17m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
1594
+10
🇮🇪 Slavs · Ireland
1577
+11
🇹🇷 Varangians · Türkiye
1535
+12
🇺🇸 Magyars · United States
1290
+50
🇵🇪 Bengalis · Peru
1481
-15
🇺🇸 Shu · United States
1450
-14
🇹🇼 Poles · Taiwan
1426
-13
🇹🇷 Bulgarians · Türkiye
1423
-13
Player eAPM Actions Feudal Castle Imperial Opening
68 1,173 9:40 — — ⚔ Scout Rush
46 798 10:19 15:11 — ⛏ Fast Castle
44 767 13:18 — — ⛏ Fast Castle
39 674 10:57 16:30 — ⛏ Fast Castle
39 684 8:57 — — ⚔ Scout Rush
38 654 10:31 — —
31 534 12:49 17:05 — ⛏ Fast Castle
18 311 11:24 16:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,375 2,357 250 300 6,282 7,184
3,395 2,452 200 200 6,247 6,430
3,750 1,928 250 200 6,128 6,519
3,565 2,109 350 0 6,024 6,116
3,600 1,575 250 200 5,625 5,866
2,785 2,750 50 0 5,585 6,099
3,265 1,916 250 0 5,431 6,191
3,125 1,814 200 65 5,204 6,517
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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