AoeStats
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Lombardia

509176800Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 0m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Varangians · Hong Kong SAR China
1549
+17
🇭🇰 Portuguese · Hong Kong SAR China
1540
+18
🇭🇰 Dravidians · Hong Kong SAR China
1464
+21
🇺🇸 Armenians · United States
1445
+21
🇩🇿 Goths · Algeria
1618
-21
🇩🇪 Malay · Germany
1612
-21
🇧🇪 Muisca · Belgium
1532
-18
🇸🇰 Bulgarians · Slovakia
1523
-17
Player eAPM Actions Feudal Castle Imperial Opening
108 83 — — —
96 74 — — —
68 52 — — —
27 21 — — —
21 16 — — —
12 9 — — —
12 9 — — —
1 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 50 0 0 750 —
400 50 0 0 450 —
400 50 0 0 450 —
250 50 0 0 300 —
200 50 0 0 250 —
150 0 0 0 150 —
0 0 0 0 0 —
0 0 0 0 0 —
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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