AoeStats
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Black Forest

509150739Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 53m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Italians · Netherlands
1477
+11
🇺🇸 Danes · United States
1446
+12
🇩🇪 Turks · Germany
1385
-12
🇪🇸 Georgians · Spain
1354
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 2,803 12:32 21:52 37:24 ⛏ Fast Castle
42 2,272 11:43 20:15 37:18 ⚔ Fish Boom into M@A
34 1,831 9:38 21:30 34:20 ⚔ M@A into Archers into Fish Boom
25 1,328 11:57 23:03 33:47 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
38,845 25,289 14,010 3,590 81,734 88,447
29,470 26,971 14,075 3,100 73,616 78,120
17,540 29,681 18,825 5,180 71,226 77,419
24,940 13,964 12,670 3,835 55,409 66,375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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