AoeStats
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Nomad

509133836Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 56m 46s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
1499
+12
🇺🇸 Danes · United States
1459
+14
🇨🇳 Khitans · China
1547
-18
🇨🇳 Japanese · China
1282
-8
Player eAPM Actions Feudal Castle Imperial Opening
60 3,381 12:34 17:34 41:16 ⚔ Fish Boom into Scouts FC
57 3,218 14:03 20:52 41:35 ⛏ Fish Boom
49 2,801 11:57 23:43 41:00 ⛏ Fish Boom into Fire Galleys into Galleys
42 2,391 13:22 17:59 41:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,180 25,083 13,950 6,935 76,148 84,393
29,195 25,128 11,635 4,615 70,573 80,832
27,265 21,657 16,120 3,855 68,897 70,817
21,460 24,467 9,635 2,835 58,397 60,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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