AoeStats
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Arena

509116168Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 49m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1443
+14
🇮🇳 Persians · India
1395
+16
🇫🇷 Spanish · France
1381
+16
🇹🇼 Burgundians · Taiwan
1405
-16
🇹🇼 Italians · Taiwan
1385
-15
🇹🇼 Gurjaras · Taiwan
1384
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,710 10:25 30:09 40:39 ⛏ Fast Castle
45 2,257 9:52 14:03 39:47 ⛏ Fast Castle
45 2,267 10:11 14:31 36:45 ⛏ Fast Castle
40 1,978 10:17 14:13 41:32 ⛏ Fast Castle
32 1,586 8:42 12:31 43:33 ⛏ Fast Castle
27 1,327 10:19 14:06 29:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,570 17,010 13,410 3,320 61,310 68,687
26,175 17,544 10,845 2,030 56,594 67,547
20,920 14,075 8,470 1,500 44,965 48,581
22,570 10,755 6,610 950 40,885 56,200
17,525 11,545 8,385 1,500 38,955 43,578
16,790 9,695 7,695 1,600 35,780 40,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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