AoeStats
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Oasis

508960275Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 44m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1427
+16
🇪🇸 Malians · Spain
1393
+17
🇺🇸 Varangians · United States
1446
-17
🇩🇪 Poles · Germany
1408
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,008 10:42 15:56 30:47 ⛏ Fast Castle
41 1,818 11:04 16:19 29:36 ⛏ Fast Castle
33 1,492 11:42 15:48 29:56 ⛏ Fast Castle
32 1,417 10:49 14:22 30:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,140 13,459 14,125 2,685 53,409 65,163
26,215 14,932 6,925 2,745 50,817 53,353
18,880 16,512 9,575 2,900 47,867 48,432
20,475 11,558 8,720 3,140 43,893 46,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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