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Arabia

509818688Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 90m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1044
+16
🇨🇳 Magyars · China
979
+18
🇺🇸 Turks · United States
950
+19
🇲🇽 Huns · Mexico
938
+20
🇺🇸 Magyars · United States
1104
-21
🇺🇸 Danes · United States
1049
-19
🇲🇽 Tupi · Mexico
987
-17
🇲🇽 Malay · Mexico
969
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 4,141 10:36 20:35 34:19 ⛏ Fast Castle
39 3,553 10:20 22:05 33:09 ⚔ Scout Rush
39 3,511 10:30 17:13 37:00 ⛏ Fast Castle
37 3,322 9:14 19:23 41:58 ⚔ Scout Rush
29 2,619 12:02 19:02 34:19 ⛏ Fast Castle
29 2,629 11:51 15:20 34:14 ⛏ Fast Castle
21 1,870 10:30 22:59 46:20
20 1,841 10:33 20:57 38:17

Resources

Player Food Wood Gold Stone Spent Collected
67,100 55,343 39,340 5,400 167,183 182,755
68,745 25,951 25,830 3,650 124,176 138,738
49,570 26,350 41,120 3,000 120,040 126,511
45,725 36,681 32,690 3,985 119,081 150,082
54,260 37,965 13,445 3,980 109,650 138,425
52,670 28,470 16,800 2,595 100,535 107,574
37,700 31,665 16,045 4,720 90,130 103,630
32,670 20,403 12,415 3,845 69,333 101,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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