AoeStats
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Arena

509806470Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 59m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1090
+14
🇨🇴 Persians · Colombia
1035
+16
🇱🇰 Japanese · Sri Lanka
1020
+32
🇦🇺 Italians · Australia
984
+18
🇺🇸 Khmer · United States
1187
-23
🇺🇸 Teutons · United States
1157
-21
🇺🇸 Romans · United States
912
-11
🇺🇸 Danes · United States
878
-10
Player eAPM Actions Feudal Castle Imperial Opening
38 2,275 13:03 17:16 22:02 ◆ FC into Fast Imp
34 2,021 10:59 16:46 37:08 ⛏ Fast Castle
25 1,485 10:45 15:44 38:11 ⛏ Fast Castle
20 1,184 11:29 15:06 29:13 ⛏ Fast Castle
19 1,101 11:42 17:03 — ⛏ Fast Castle
19 1,135 11:09 14:41 25:18 ⛏ Fast Castle
18 1,049 11:46 14:42 29:24 ⛏ Fast Castle
10 586 11:48 16:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,330 26,955 23,075 4,300 102,660 111,543
41,630 25,015 21,320 4,950 92,915 103,543
36,780 12,735 28,365 1,600 79,480 101,613
29,225 28,843 8,325 3,225 69,618 76,615
24,495 17,200 11,440 1,750 54,885 63,518
19,885 20,970 2,865 2,315 46,035 46,901
17,255 13,045 12,995 920 44,215 56,992
10,585 8,570 1,375 1,080 21,610 21,460
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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