AoeStats
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MegaRandom

510419366Analyzed
2v2 RM · 3h ago on Sep 30, 2026· 45m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saxons · Argentina
1333
+12
🇦🇷 Georgians · Argentina
1105
+20
🇲🇽 Tatars · Mexico
1247
-17
🇲🇽 Mongols · Mexico
1203
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,084 9:06 15:12 32:53 ⛏ Fast Castle
41 1,868 11:32 23:23 35:56
23 1,025 11:02 15:15 34:50 ⛏ Fast Castle
18 794 12:11 20:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,215 20,665 11,385 3,580 55,845 63,846
14,620 7,118 5,975 935 28,648 31,342
12,430 10,756 3,895 400 27,481 27,632
6,670 3,798 1,555 1,215 13,238 13,408
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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