AoeStats
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African Clearing

510412900Analyzed
2v2 RM · 15h ago on Sep 30, 2026· 28m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Danes · Mexico
1247
+14
🇲🇽 Mongols · Mexico
1200
+16
🇨🇴 Spanish · Colombia
1254
-17
🇨🇴 Mongols · Colombia
1146
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 1,594 12:58 22:15 — ⚔ Scout Rush
47 1,328 13:15 25:27 — ⚔ Scout Rush
34 956 12:04 25:42 — ⚔ Tower Rush
27 765 14:21 19:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,910 3,151 880 1,315 12,256 13,361
6,045 3,926 400 300 10,671 10,715
4,925 3,153 350 200 8,628 9,122
3,950 2,755 250 1,075 8,030 7,929
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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