AoeStats
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Yucatan

510399808Analyzed
4v4 RM · 11h ago on Sep 30, 2026· 73m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1232
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1189
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1182
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1263
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1212
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🇲🇽 Britons · Mexico
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🇫🇷 Varangians · France
1185
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 4,032 10:11 24:34 63:26 ⚔ M@A into Archers into Skirms
52 3,790 10:07 16:54 36:44 ⚔ Scout Rush
49 3,606 10:14 14:42 36:09 ⛏ Fast Castle
46 3,379 11:09 18:58 39:37
33 2,419 8:37 19:01 37:59 ⚔ Scout Rush
28 2,087 11:01 18:18 35:56 ⚔ Scout Rush
15 1,139 11:26 15:48 38:32 ⛏ Fast Castle
11 777 10:20 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
58,650 47,376 28,930 5,600 140,556 150,709
43,600 35,869 35,180 4,775 119,424 138,075
41,320 41,241 26,910 6,555 116,026 125,039
51,205 19,996 30,115 7,550 108,866 116,444
33,640 21,814 33,445 5,580 94,479 110,060
30,205 21,805 33,510 2,250 87,770 98,517
32,030 21,704 16,365 3,205 73,304 87,016
2,350 1,951 595 0 4,896 5,296
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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