AoeStats
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Arabia

510378334Analyzed
3v3 RM · 14h ago on Sep 30, 2026· 80m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Tatars · Germany
1309
+12
🇩🇪 Danes · Germany
1264
+14
🇩🇪 Spanish · Germany
1248
+15
🇲🇽 Vietnamese · Mexico
1261
-15
🇲🇽 Persians · Mexico
1208
-13
🇲🇽 Saracens · Mexico
1206
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 4,852 10:13 27:37 48:14 ⚔ M@A into Archers
47 3,777 9:58 24:44 42:11 ⚔ Archer Rush
47 3,801 9:35 22:48 48:20 ⚔ Scout Rush
36 2,895 9:58 22:00 48:34 ⚔ M@A FC
36 2,893 11:19 16:40 45:21 ⛏ Fast Castle
34 2,697 10:37 26:48 58:41 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
64,390 38,597 37,955 3,335 144,277 150,478
46,660 32,726 27,200 5,250 111,836 119,507
52,915 28,408 23,605 4,465 109,393 120,598
49,860 28,899 13,165 2,755 94,679 97,421
30,350 32,336 14,645 5,780 83,111 99,181
22,175 22,377 9,750 2,325 56,627 57,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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