AoeStats
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Arabia

510191560Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 57m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1445
+9
🇵🇪 Japanese · Peru
1419
+10
🇨🇱 Italians · Chile
1219
+19
🇨🇱 Ethiopians · Chile
898
+29
🇪🇸 Ethiopians · Spain
1363
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1278
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🇺🇸 Franks · United States
1221
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🇲🇽 Mongols · Mexico
1213
-15
Player eAPM Actions Feudal Castle Imperial Opening
68 3,927 9:33 26:25 40:29 ⚔ Archer Rush
57 3,288 9:15 25:26 50:05 ⚔ Scout Rush
52 2,987 9:10 22:48 45:46 ⚔ Scout Rush
50 2,912 9:18 24:30 48:18 ⚔ Archer Rush
38 2,174 10:38 22:57 44:01 ⚔ Scout Rush
36 2,057 9:40 23:04 41:16 ⚔ Scout Rush
36 2,083 9:22 28:19 — ⚔ Archer Rush
22 1,288 10:45 30:47 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
28,790 16,644 18,310 5,805 69,549 80,047
32,725 12,394 21,895 1,600 68,614 70,049
21,500 14,079 13,285 3,850 52,714 54,644
17,150 19,231 12,940 1,650 50,971 53,581
16,485 17,869 12,720 1,885 48,959 54,644
23,390 11,081 12,945 645 48,061 48,888
16,805 14,454 3,415 1,065 35,739 39,041
7,615 8,098 1,670 325 17,708 19,315
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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