AoeStats
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Pilgrims

510128444Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 55m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1202
+15
🇲🇽 Italians · Mexico
1114
+18
🇩🇪 Teutons · Germany
1187
-17
🇪🇸 Vikings · Spain
1165
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 2,964 10:42 16:42 — ⛏ Fish Boom FC
46 2,569 10:16 25:29 34:22 ⛏ Fish Boom into Galleys into Fire Galleys FC
28 1,524 10:35 22:26 38:23 ⚔ Fish Boom into Galleys into Towers FC
20 1,105 11:13 16:03 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
22,445 21,440 14,245 1,370 59,500 64,297
22,485 18,465 9,615 4,350 54,915 61,186
21,860 15,710 8,930 2,550 49,050 50,443
8,225 8,070 2,745 2,650 21,690 23,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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