AoeStats
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Nomad

509975050Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 59m 51s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1088
+19
🇺🇸 Maya · United States
1083
+19
🇨🇦 Varangians · Canada
1166
-20
🇲🇽 Italians · Mexico
1131
-18
Player eAPM Actions Feudal Castle Imperial Opening
37 2,223 12:08 18:37 35:13 ⛏ Fish Boom FC
35 2,091 15:41 20:15 46:05 ⛏ Fish Boom FC
27 1,623 14:47 21:16 41:58 ⛏ Fish Boom FC
5 279 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
19,365 24,435 16,270 5,810 65,880 68,576
21,525 22,511 12,890 4,550 61,476 81,640
25,565 21,045 9,675 3,505 59,790 65,204
800 1,178 0 100 2,078 1,560
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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