AoeStats
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Fortress

509585535Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 41m 18s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
1205
+15
🇹🇼 Mongols · Taiwan
1140
+17
🇩🇪 Danes · Germany
1068
+20
🇲🇽 Malians · Mexico
1193
-18
🇲🇽 Celts · Mexico
1177
-18
🇲🇽 Bohemians · Mexico
1131
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,742 7:52 11:30 25:51 ⛏ Fast Castle
34 1,408 7:20 11:18 22:43 ⛏ Fast Castle
30 1,223 5:18 12:17 30:30 ⛏ Fast Castle
30 1,249 7:34 11:30 34:43 ⛏ Fast Castle
23 961 7:57 11:33 25:48 ⛏ Fast Castle
11 442 8:04 11:57 25:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,470 24,865 10,115 1,770 61,220 65,399
22,755 13,900 10,845 1,675 49,175 54,947
18,485 18,490 6,860 2,100 45,935 57,084
15,930 13,978 4,870 440 35,218 38,583
15,855 11,025 7,170 500 34,550 43,932
7,375 7,310 2,960 400 18,045 28,304
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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