AoeStats
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MegaRandom

510011353Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 37m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1167
+13
🇭🇰 Mongols · Hong Kong SAR China
1154
+13
🇨🇳 Huns · China
1135
+14
🇺🇾 Britons · Uruguay
1187
-17
🇺🇾 Persians · Uruguay
1080
-13
🇺🇾 Maya · Uruguay
1018
-10
Player eAPM Actions Feudal Castle Imperial Opening
61 2,273 10:08 16:12 33:47 ⛏ Fast Castle
34 1,257 9:56 13:55 33:22 ⛏ Fast Castle
32 1,193 11:23 15:43 30:28 ⛏ Fast Castle
27 989 12:16 15:51 34:33 ⚔ FC into Archers
21 781 11:08 17:00 31:12 ⛏ Fast Castle
21 770 10:34 19:41 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
19,915 9,020 10,665 1,050 40,650 41,629
13,150 10,548 6,315 2,355 32,368 33,638
14,770 10,570 5,445 950 31,735 33,715
11,325 9,392 6,795 1,630 29,142 34,929
9,725 9,470 5,620 1,270 26,085 30,689
9,885 7,470 3,345 1,050 21,750 22,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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