AoeStats
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Oasis

510184055Analyzed
4v4 RM · 14h ago on Sep 29, 2026· 74m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Japanese · Netherlands
839
+15
🇦🇷 Magyars · Argentina
819
+16
🇳🇱 Varangians · Netherlands
813
+17
🇵🇪 Inca · Peru
761
+19
🇪🇸 Berbers · Spain
874
-19
🇬🇧 Portuguese · United Kingdom
861
-18
🇺🇸 Malay · United States
786
-15
🇮🇹 Britons · Italy
778
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 2,642 9:03 14:59 38:55 ⛏ Fast Castle
27 2,011 13:14 19:51 37:05 ⛏ Fast Castle
25 1,845 11:39 19:37 37:00 ⚔ FC into Scouts
24 1,763 13:28 24:48 38:43 ⚔ Skirmisher Rush
21 1,556 12:28 23:49 55:36 ⚔ Champis into Skirms into Archers
16 1,172 12:30 21:24 41:57 ⚔ Scouts into Towers
15 1,119 10:43 25:40 35:24 ⚔ Archers into Skirms
13 989 11:44 18:12 39:13

Resources

Player Food Wood Gold Stone Spent Collected
33,070 38,840 48,930 4,350 125,190 143,051
40,635 30,235 19,595 4,325 94,790 100,132
33,540 24,805 32,720 2,440 93,505 106,648
31,090 23,530 20,200 6,190 81,010 93,398
37,075 14,105 24,535 3,990 79,705 93,217
28,400 24,055 20,490 3,075 76,020 96,230
22,650 20,904 9,800 2,950 56,304 64,784
16,845 17,350 8,035 3,075 45,305 48,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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