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Fortress

510186702Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 46m 48s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Danes · Argentina
1233
+15
🇦🇷 Tatars · Argentina
1217
+16
🇹🇷 Mongols · Türkiye
1215
-16
🇹🇷 Spanish · Türkiye
1200
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,385 7:18 11:00 32:38 ⛏ Fast Castle
48 2,253 6:26 11:47 32:45 ⛏ Fast Castle
27 1,284 8:33 12:22 30:57 ⛏ Fast Castle
22 1,015 7:29 11:27 27:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,400 15,017 10,140 2,405 55,962 63,866
25,160 15,925 10,755 1,760 53,600 60,098
14,750 13,395 6,625 3,360 38,130 42,955
15,220 10,575 7,270 1,905 34,970 41,580
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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