AoeStats
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Black Forest

509460801Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 46m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Cumans · Chile
1231
+12
🇺🇸 Khitans · United States
1202
+13
🇰🇿 Saxons · Kazakhstan
1193
+13
🇫🇷 Hindustanis · France
1161
-13
🇨🇦 Bohemians · Canada
1132
-13
🇺🇸 Persians · United States
1121
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 1,943 8:41 19:26 27:57 ⛏ Fast Castle
31 1,464 12:22 17:26 29:46 ⛏ Fast Castle
27 1,248 11:06 16:03 28:47 ⛏ Fish Boom FC
25 1,158 11:21 19:15 33:15 ⛏ Fast Castle
21 973 12:25 20:28 39:24 ⛏ Fast Castle
19 872 12:18 17:02 34:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,030 22,770 16,510 4,200 73,510 77,259
29,530 21,946 13,185 2,345 67,006 69,555
25,455 26,850 11,955 1,600 65,860 68,032
14,945 19,747 15,520 3,090 53,302 66,309
18,185 12,918 6,985 3,820 41,908 43,242
13,475 13,459 4,900 2,120 33,954 35,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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