AoeStats
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Baltic

510364617Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 26m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Malay · Russia
1190
+14
🇮🇹 Spanish · Italy
1189
+14
🇩🇪 Spanish · Germany
1143
-14
🇩🇪 Saxons · Germany
1141
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 1,346 10:15 18:19 — ⛏ Fish Boom into Galleys FC
29 779 11:05 15:50 — ⛏ Fast Castle
21 547 11:44 19:36 — ⛏ Fish Boom into Galleys FC
17 459 11:46 19:44 — ⛏ Fish Boom into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
4,750 7,263 2,255 0 14,268 15,371
4,275 5,805 1,940 0 12,020 13,254
4,600 3,716 1,530 650 10,496 12,799
4,470 4,430 1,200 285 10,385 10,862
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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