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Black Forest

510283445Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 26m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Danes · Mexico
1282
+11
🇩🇪 Huns · Germany
1252
+13
🇷🇺 Vietnamese · Russia
1203
-13
🇳🇱 Armenians · Netherlands
1155
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 1,083 12:14 17:46 — ⛏ Fast Castle
31 834 11:08 17:09 — ⛏ Fast Castle
26 697 13:12 17:01 — ⛏ Fast Castle
15 403 12:02 20:40 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,525 6,064 925 410 14,924 16,847
5,665 4,376 2,645 135 12,821 12,846
5,785 4,810 995 200 11,790 14,598
6,225 3,346 300 990 10,861 13,403
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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