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Fortress

510250930Analyzed
4v4 RM · 4d ago on Sep 30, 2026· 117m 15s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1277
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1190
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🇷🇺 Khmer · Russia
1236
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🇲🇽 Dravidians · Mexico
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🇺🇸 Celts · United States
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Player eAPM Actions Feudal Castle Imperial Opening
60 7,066 8:13 11:38 31:39 ⛏ Fast Castle
56 6,602 7:29 11:08 28:01 ⛏ Fast Castle
40 4,691 7:42 11:21 41:38 ⛏ Fast Castle
36 4,270 8:35 15:21 37:40 ⛏ Fast Castle
35 4,083 9:09 14:03 31:23 ⛏ Fast Castle
32 3,736 8:29 12:04 34:17 ⛏ Fast Castle
30 3,575 7:14 11:33 33:29 ⛏ Fast Castle
3 336 7:52 15:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
115,325 80,895 49,825 4,900 250,945 261,457
138,785 50,550 47,400 3,245 239,980 251,385
101,840 49,540 22,395 5,730 179,505 195,787
63,055 80,230 32,685 1,080 177,050 180,490
61,695 62,405 34,150 3,780 162,030 176,442
57,895 30,628 52,690 8,225 149,438 194,343
61,815 44,545 32,850 3,680 142,890 142,973
3,400 2,630 335 1,535 7,900 8,525
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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