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Fortress

510248012Analyzed
4v4 RM · 4d ago on Sep 30, 2026· 38m 4s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Khmer · Russia
1222
+14
🇨🇳 Huns · China
1192
+15
🇺🇸 Danes · United States
1153
+16
🇲🇽 Japanese · Mexico
1148
+17
🇲🇽 Turks · Mexico
1201
-17
🇲🇽 Hindustanis · Mexico
1187
-16
🇬🇹 Khmer · Guatemala
1145
-15
🇲🇽 Bohemians · Mexico
1138
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,808 7:30 11:03 — ⛏ Fast Castle
46 1,749 7:29 11:39 25:59 ⛏ Fast Castle
39 1,492 8:26 13:29 29:11 ⛏ Fast Castle
27 1,014 8:03 11:35 — ⛏ Fast Castle
25 950 7:27 11:46 28:16 ⛏ Fast Castle
24 911 9:21 13:01 32:39 ⛏ Fast Castle
23 883 8:24 12:14 18:32 ◆ FC into Fast Imp
22 832 7:27 13:14 36:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,560 11,995 7,790 865 49,210 52,176
23,705 8,220 15,280 1,500 48,705 52,116
13,345 7,595 6,110 1,165 28,215 36,735
12,275 7,340 4,010 1,170 24,795 29,402
8,730 8,340 5,895 1,400 24,365 27,567
10,620 6,523 5,320 300 22,763 25,155
8,775 3,955 4,515 2,150 19,395 22,921
5,765 3,335 1,545 200 10,845 11,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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