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Fortress

510240004Analyzed
4v4 RM · 4d ago on Sep 30, 2026· 3m 57s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1277
+14
🇺🇸 Wei · United States
1267
+15
🇺🇸 Bohemians · United States
1242
+16
🇲🇽 Franks · Mexico
1200
+19
🇨🇦 Britons · Canada
1259
-17
🇷🇺 Spanish · Russia
1238
-16
🇦🇷 Varangians · Argentina
1236
-16
🇮🇩 Bohemians · Indonesia
1233
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 231 — — —
47 184 — — —
44 172 — — —
31 122 — — —
28 109 — — —
27 108 — — —
21 82 — — —
15 61 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 200 0 0 1,050 1,322
800 200 0 0 1,000 995
700 275 0 0 975 886
450 160 0 0 610 1,088
350 200 0 0 550 339
400 100 0 0 500 764
350 125 0 0 475 565
350 100 0 0 450 924
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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