AoeStats
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MegaRandom

510058329Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 61m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1097
+10
🇬🇧 Berbers · United Kingdom
1018
+13
🇳🇱 Portuguese · Netherlands
892
+17
🇦🇺 Huns · Australia
995
-15
🇦🇺 Malay · Australia
938
-13
🇦🇺 Vietnamese · Australia
907
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,958 10:03 22:30 39:13
25 1,538 9:41 15:49 33:15 ⛏ Fast Castle
19 1,175 10:35 20:10 34:58 ⛏ Fast Castle
17 1,071 10:21 21:08 35:17 ⚔ Fish Boom into Skirms
17 1,071 11:13 21:41 50:21 ⚔ Skirmisher Rush
12 754 11:31 19:19 36:04 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
43,970 15,629 37,635 3,445 100,679 103,124
29,170 24,810 24,585 2,300 80,865 106,986
34,325 12,657 14,815 7,650 69,447 75,118
22,445 17,785 8,065 4,210 52,505 55,420
19,905 19,516 8,460 2,190 50,071 50,480
13,860 15,675 6,500 2,595 38,630 39,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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