AoeStats
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MegaRandom

509055563Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 44m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Teutons · Australia
741
+26
🇦🇺 Celts · Australia
695
+25
🇸🇦 Franks · Saudi Arabia
796
-19
🇳🇱 Burgundians · Netherlands
743
-17
Compared against 151,872 analysed team-game players on MegaRandom.
centi C
Feudal Age 11:05 vs 11:14
top 46%
Castle Age 25:31 vs 20:18
btm 12%
Imperial Age — vs 37:20
btm 0%
eAPM 18 vs 28
btm 25%
First military 13:04 vs 14:33
top 39%
▼ Slow Castle Age at 25:31 — slower than 88% of analysed players on MegaRandom
▼ Low eAPM (18) — busier hands win idle time back
▼ Loom after the Feudal click (37:26) — usually safest before it
▼ Town centers idle 4:26 of the first 25:31 — keep villagers queued
chowbrandon038 B
Feudal Age 12:19 vs 11:14
btm 27%
Castle Age 19:06 vs 20:18
top 39%
Imperial Age — vs 37:20
btm 0%
eAPM 28 vs 28
top 50%
First military 13:55 vs 14:33
top 46%
▼ Loom never researched — one lost villager costs more
▼ Town centers idle 3:26 of the first 19:06 — keep villagers queued
bvh-***** A
Feudal Age 10:55 vs 11:14
top 42%
Castle Age 16:56 vs 20:18
top 21%
Imperial Age 31:30 vs 37:20
top 11%
eAPM 16 vs 28
btm 19%
First military 14:21 vs 14:33
top 49%
▲ Fast Castle Age at 16:56 — faster than 79% of analysed players on MegaRandom
▲ Fast Imperial Age at 31:30 — faster than 89% of analysed players on MegaRandom
▼ Low eAPM (16) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 4s across the first 16:56
xTc B
Feudal Age 10:42 vs 11:14
top 36%
Castle Age 15:20 vs 20:18
top 8%
Imperial Age — vs 37:20
btm 0%
eAPM 10 vs 28
btm 6%
First military 15:17 vs 14:33
btm 45%
▲ Fast Castle Age at 15:20 — faster than 92% of analysed players on MegaRandom
▼ Low eAPM (10) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
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