AoeStats
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MegaRandom

509055563Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 44m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Teutons · Australia
741
+26
🇦🇺 Celts · Australia
695
+25
🇸🇦 Franks · Saudi Arabia
796
-19
🇳🇱 Burgundians · Netherlands
743
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,234 12:19 19:06 — ◆ FC into Fire Galleys
18 826 11:05 25:31 — ⚔ Archer Rush
16 704 10:55 16:56 31:30 ⛏ Fish Boom FC
10 461 10:42 15:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,755 8,580 4,315 1,215 26,865 26,974
9,740 9,940 4,925 930 25,535 31,971
5,805 12,970 4,725 950 24,450 26,409
6,845 5,490 2,240 405 14,980 16,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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