AoeStats
← Daniel2112

Fortress

510193247Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 62m 34s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Poles · Chile
927
+17
🇩🇪 Vikings · Germany
926
+17
🇬🇧 Britons · United Kingdom
911
+18
🇱🇺 Saxons · Luxembourg
872
+21
🇨🇱 Poles · Chile
997
-54
🇧🇷 Vikings · Brazil
977
-19
🇧🇷 Berbers · Brazil
972
-19
🇨🇱 Vikings · Chile
880
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,723 8:32 12:04 34:56 ⛏ Fast Castle
25 1,542 7:28 13:20 28:26 ⛏ Fast Castle
24 1,487 9:23 15:46 24:53 ⛏ Fast Castle
22 1,376 7:22 12:27 32:18 ⛏ Fast Castle
20 1,235 8:31 13:35 26:27 ⛏ Fast Castle
19 1,172 9:22 14:22 27:00 ⛏ Fast Castle
19 1,179 8:04 17:30 36:38 ⚔ Archer Rush
17 1,057 8:17 17:20 32:27 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
69,910 37,420 42,670 2,535 152,535 159,381
59,685 24,850 37,635 2,655 124,825 134,571
58,275 24,605 21,840 1,625 106,345 118,299
39,520 35,320 13,615 3,240 91,695 100,208
37,710 23,685 24,735 1,600 87,730 90,259
27,965 33,385 14,045 2,885 78,280 78,668
28,775 23,910 18,610 2,700 73,995 83,808
20,805 29,115 18,620 3,490 72,030 106,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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