AoeStats
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Arena

509522927Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 0m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Burgundians · Taiwan
1407
+14
🇦🇷 Hindustanis · Argentina
1345
+17
🇨🇦 Dravidians · Canada
1337
+17
🇺🇸 Wu · United States
1319
+18
🇧🇷 Italians · Brazil
1416
-19
🇧🇷 Saxons · Brazil
1405
-18
🇧🇷 Goths · Brazil
1366
-17
🇧🇷 Bohemians · Brazil
1244
-12
Player eAPM Actions Feudal Castle Imperial Opening
82 74 — — —
76 69 — — —
57 52 — — —
57 52 — — —
53 48 — — —
39 35 — — —
34 31 — — —
24 22 — — —

Resources

Player Food Wood Gold Stone Spent Collected
150 0 0 0 150 50
100 0 0 0 100 20
100 0 0 0 100 0
100 0 0 0 100 3
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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