AoeStats
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Arena

509507647Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 80m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1393
+13
🇹🇼 Britons · Taiwan
1349
+15
🇦🇷 Burgundians · Argentina
1343
+15
🇲🇽 Spanish · Mexico
1323
+17
🇨🇴 Saxons · Colombia
1468
-20
🇻🇪 Romans · Venezuela
1460
-19
🇺🇸 Koreans · United States
1320
-15
🇨🇱 Mongols · Chile
1079
-6
Player eAPM Actions Feudal Castle Imperial Opening
67 5,439 10:55 16:08 28:16 ⛏ Fast Castle
62 5,020 10:00 14:30 31:19 ⛏ Fast Castle
62 5,025 9:47 14:38 30:41 ⛏ Fast Castle
57 4,613 10:47 24:04 30:40 ⚔ Archer Rush
52 4,229 10:38 15:28 33:27 ⛏ Fast Castle
51 4,078 10:04 14:08 29:54 ⛏ Fast Castle
25 2,019 9:57 13:59 26:52 ⛏ Fast Castle
17 1,352 10:06 15:01 30:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
82,705 65,714 34,515 5,315 188,249 216,179
96,315 26,620 29,240 2,865 155,040 160,270
36,080 53,155 26,815 1,665 117,715 134,303
49,145 33,315 29,480 5,500 117,440 172,042
50,390 41,430 19,960 4,315 116,095 121,659
36,305 53,299 20,925 4,160 114,689 116,588
60,775 17,735 22,885 5,090 106,485 164,338
36,320 44,425 10,905 2,755 94,405 98,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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