AoeStats
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Lombardia

509239781Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 7m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1300
+13
🇨🇳 Maya · China
1293
+14
🇦🇷 Franks · Argentina
1276
+14
🇦🇷 Huns · Argentina
1229
+16
🇲🇽 Turks · Mexico
1267
-15
🇬🇧 Teutons · United Kingdom
1237
-14
🇺🇸 Danes · United States
1236
-14
🇹🇼 Hindustanis · Taiwan
1228
-14
Player eAPM Actions Feudal Castle Imperial Opening
70 535 — — —
53 402 — — —
47 362 — — —
47 359 — — —
41 317 — — —
35 265 — — —
27 206 — — —
25 195 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,400 425 50 0 1,875 1,794
1,350 254 50 0 1,654 1,830
1,100 400 50 0 1,550 1,660
1,100 300 50 0 1,450 1,545
1,050 331 0 0 1,381 1,672
1,100 250 0 0 1,350 1,741
850 150 0 0 1,000 1,232
750 250 0 0 1,000 1,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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