AoeStats
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Arena

508997079Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 37m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Ethiopians · Mexico
1412
+13
🇲🇽 Georgians · Mexico
1390
+14
🇮🇹 Tatars · Italy
1372
+15
🇺🇸 Saxons · United States
1350
+15
🇧🇷 Saxons · Brazil
1385
-16
🇨🇳 Persians · China
1358
-15
🇵🇪 Mongols · Peru
1316
-13
🇦🇷 Malay · Argentina
1309
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,764 11:04 14:26 — ⛏ Fast Castle
44 1,679 10:26 14:12 27:55 ⛏ Fast Castle
43 1,649 12:40 16:13 28:31 ⛏ Fast Castle
31 1,176 11:25 15:11 28:39 ⛏ Fast Castle
27 1,043 8:12 26:01 33:11 ⚔ Towers FC
26 973 10:39 14:42 30:32 ⛏ Fast Castle
21 816 9:11 13:01 25:59 ⛏ Fast Castle
15 583 9:41 22:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,745 14,775 6,010 2,600 46,130 51,638
21,785 12,590 7,225 2,970 44,570 52,992
19,920 11,005 9,845 950 41,720 46,124
17,325 13,030 8,045 2,405 40,805 46,607
12,115 11,315 4,060 1,730 29,220 30,487
12,305 9,678 3,135 1,800 26,918 30,363
6,325 5,685 1,800 970 14,780 14,771
4,500 2,451 400 775 8,126 8,901
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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