AoeStats
← | ArCas | Toruk Makto

Hill Fort

505129876Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 48m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Berbers · Argentina
1278
+14
🇲🇽 Tatars · Mexico
1209
+17
🇹🇼 Sicilians · Taiwan
1184
+18
🇦🇷 Ethiopians · Argentina
1183
+17
🇧🇷 Aztecs · Brazil
1252
-18
🇧🇷 Tupi · Brazil
1243
-17
🇧🇷 Italians · Brazil
1219
-16
🇧🇷 Vikings · Brazil
1198
-15
Compared against 56,014 analysed team-game players on Hill Fort.
xblxavier B
Feudal Age 10:36 vs 10:56
top 37%
Castle Age 15:33 vs 18:30
top 17%
Imperial Age 38:48 vs 36:06
btm 29%
eAPM 30 vs 28
top 44%
First military 15:37 vs 18:29
top 27%
▲ Fast Castle Age at 15:33 — faster than 83% of analysed players on Hill Fort
▼ Loom after the Feudal click (14:25) — usually safest before it
▲ Town centers almost never idle — 1s across the first 15:33
lestear C
Feudal Age 11:10 vs 10:56
btm 41%
Castle Age 21:33 vs 18:30
btm 24%
Imperial Age 34:55 vs 36:06
top 39%
eAPM 22 vs 28
btm 34%
First military 12:54 vs 18:29
top 16%
▼ Slow Castle Age at 21:33 — slower than 76% of analysed players on Hill Fort
▲ Early military at 12:54 (Serjeant) — earlier than 84% of analysed players on Hill Fort
▲ Town centers almost never idle — 2s across the first 21:33
| ArCas | Toruk Makto B
Feudal Age 9:22 vs 10:56
top 9%
Castle Age 22:09 vs 18:30
btm 20%
Imperial Age 39:42 vs 36:06
btm 24%
eAPM 52 vs 28
top 7%
First military 10:10 vs 18:29
top 5%
▲ Fast Feudal Age at 9:22 — faster than 91% of analysed players on Hill Fort
▼ Slow Castle Age at 22:09 — slower than 80% of analysed players on Hill Fort
▼ Slow Imperial Age at 39:42 — slower than 76% of analysed players on Hill Fort
▲ High eAPM (52) — top quarter of analysed players
▼ Loom after the Feudal click (8:53) — usually safest before it
▲ Early military at 10:10 (Scout Cavalry) — earlier than 95% of analysed players on Hill Fort
▲ Town centers almost never idle — 0s across the first 22:09
Paint C
Feudal Age 11:01 vs 10:56
btm 47%
Castle Age 19:30 vs 18:30
btm 41%
Imperial Age 33:58 vs 36:06
top 31%
eAPM 16 vs 28
btm 16%
First military 32:42 vs 18:29
btm 3%
▼ Low eAPM (16) — busier hands win idle time back
▼ First military only at 32:42 (Monk) — later than 97% of analysed players on Hill Fort
▲ Town centers almost never idle — 7s across the first 19:30
ZePablo B
Feudal Age 11:15 vs 10:56
btm 38%
Castle Age 14:56 vs 18:30
top 8%
Imperial Age 35:36 vs 36:06
top 46%
eAPM 28 vs 28
top 50%
First military 17:59 vs 18:29
top 46%
▲ Fast Castle Age at 14:56 — faster than 92% of analysed players on Hill Fort
▼ Loom after the Feudal click (9:12) — usually safest before it
▲ Town centers almost never idle — 2s across the first 14:56
rubensleiteramalho C
Feudal Age 9:55 vs 10:56
top 17%
Castle Age 21:01 vs 18:30
btm 28%
Imperial Age 39:36 vs 36:06
btm 25%
eAPM 24 vs 28
btm 41%
First military 18:41 vs 18:29
btm 48%
▲ Fast Feudal Age at 9:55 — faster than 83% of analysed players on Hill Fort
▼ Slow Imperial Age at 39:36 — slower than 75% of analysed players on Hill Fort
▲ Town centers almost never idle — 1s across the first 21:01
Alex_AoE C
Feudal Age 11:06 vs 10:56
btm 43%
Castle Age 21:20 vs 18:30
btm 25%
Imperial Age 40:14 vs 36:06
btm 21%
eAPM 24 vs 28
btm 41%
First military 20:37 vs 18:29
btm 35%
▼ Slow Castle Age at 21:20 — slower than 75% of analysed players on Hill Fort
▼ Slow Imperial Age at 40:14 — slower than 79% of analysed players on Hill Fort
▼ Loom after the Feudal click (33:07) — usually safest before it
▲ Town centers almost never idle — 28s across the first 21:20
XydanAlves B
Feudal Age 9:20 vs 10:56
top 8%
Castle Age 17:19 vs 18:30
top 38%
Imperial Age 45:29 vs 36:06
btm 6%
eAPM 19 vs 28
btm 25%
First military 17:30 vs 18:29
top 42%
▲ Fast Feudal Age at 9:20 — faster than 92% of analysed players on Hill Fort
▼ Slow Imperial Age at 45:29 — slower than 94% of analysed players on Hill Fort
▼ Low eAPM (19) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 3s across the first 17:19
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