AoeStats
← | ArCas | Toruk Makto

Hill Fort

505129876Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 48m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Berbers · Argentina
1278
+14
🇲🇽 Tatars · Mexico
1209
+17
🇹🇼 Sicilians · Taiwan
1184
+18
🇦🇷 Ethiopians · Argentina
1183
+17
🇧🇷 Aztecs · Brazil
1252
-18
🇧🇷 Tupi · Brazil
1243
-17
🇧🇷 Italians · Brazil
1219
-16
🇧🇷 Vikings · Brazil
1198
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,522 9:22 22:09 39:42 ⚔ Scout Rush
30 1,472 10:36 15:33 38:48 ⛏ Fast Castle
28 1,390 11:15 14:56 35:36 ⛏ Fast Castle
24 1,181 11:06 21:20 40:14 ⚔ Fish Boom FC into Skirms
24 1,158 9:55 21:01 39:36 ⚔ FC into Skirms
22 1,089 11:10 21:33 34:55 ⛏ Fast Castle
19 935 9:20 17:19 45:29 ⛏ Fast Castle
16 802 11:01 19:30 33:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,795 12,315 17,250 3,450 66,810 73,427
26,730 21,720 17,135 1,105 66,690 70,204
28,740 11,455 20,570 2,255 63,020 70,772
24,280 11,980 7,410 3,090 46,760 56,437
13,425 15,995 12,705 2,900 45,025 54,076
23,395 9,865 5,775 3,060 42,095 48,606
10,325 11,595 5,560 1,700 29,180 33,679
11,275 9,255 7,700 930 29,160 31,917
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.