AoeStats
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QS Arena

503739725Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 14m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
1419
+13
🇦🇷 Huns · Argentina
1413
+14
🇦🇷 Wu · Argentina
1368
+25
🇦🇷 Mongols · Argentina
1305
+18
🇦🇷 Malay · Argentina
1415
-18
🇺🇸 Hindustanis · United States
1381
-16
🇲🇽 Spanish · Mexico
1349
-15
🇨🇳 Franks · China
1293
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 825 8:56 13:36 — ⛏ Fast Castle
. Wu
51 757 8:32 13:03 — ⛏ Fast Castle
47 693 8:54 — —
40 589 9:10 13:25 — ⛏ Fast Castle
27 408 6:59 — — ⚔ Scout Rush
24 362 5:18 — — ⚔ Tower Rush
19 280 7:58 12:56 — ⛏ Fast Castle
15 223 9:33 13:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,275 2,245 250 200 5,970 6,501
.
3,425 1,620 250 650 5,945 6,324
3,360 1,955 200 0 5,515 6,118
2,850 1,435 400 650 5,335 5,947
2,825 1,610 200 650 5,285 5,816
2,630 1,740 425 100 4,895 5,944
2,675 1,395 100 535 4,705 5,106
2,600 883 50 130 3,663 4,869
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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