AoeStats
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Arena

508995775Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 59m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
989
+15
🇲🇽 Danes · Mexico
962
+17
🇨🇱 Hindustanis · Chile
1008
-17
🇹🇼 Spanish · Taiwan
942
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,845 10:44 15:39 40:49 ⛏ Fast Castle
30 1,767 9:54 13:47 33:38 ⛏ Fast Castle
29 1,730 10:25 17:43 35:28 ⚔ Archers into Scouts
20 1,196 10:49 16:45 30:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,290 27,662 15,300 2,355 77,607 97,910
32,655 21,673 13,580 2,185 70,093 72,612
28,810 16,450 11,250 1,600 58,110 70,695
22,255 14,398 13,045 1,955 51,653 55,405
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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