AoeStats
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MegaRandom

510014003Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 42m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
1339
+17
🇺🇸 Malay · United States
1319
+18
🇭🇰 Danes · Hong Kong SAR China
1369
-18
🇵🇦 Persians · Panama
1361
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 2,309 8:11 17:31 — ⛏ Fast Castle
51 2,212 9:29 13:25 39:10 ⛏ Fast Castle
30 1,275 10:19 14:33 36:54 ⛏ Fast Castle
30 1,273 8:21 14:41 31:36 ⚔ Archers into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
16,325 18,945 11,185 1,765 48,220 60,376
17,030 13,971 8,195 1,250 40,446 45,581
18,470 10,014 9,535 2,260 40,279 43,438
15,505 6,711 3,595 2,250 28,061 31,601
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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