AoeStats
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Arabia

509495670Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 51m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
1374
+14
🇨🇱 Franks · Chile
1316
+17
🇵🇦 Persians · Panama
1343
-16
🇨🇦 Danes · Canada
1332
-20
Player eAPM Actions Feudal Castle Imperial Opening
88 4,525 11:57 20:45 49:41 ⛏ Fast Castle
50 2,560 9:52 28:28 — ⚔ Archer Rush
46 2,375 9:43 21:50 34:41 ⚔ Archer Rush
36 1,881 9:04 19:27 43:25 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,725 24,235 11,705 5,150 78,815 89,538
20,950 11,348 14,720 4,415 51,433 55,118
15,000 21,238 9,560 3,125 48,923 62,184
6,025 8,108 5,540 1,175 20,848 20,617
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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