AoeStats
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Arabia

509488000Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 62m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇦 Persians · Panama
1320
+23
🇨🇦 Danes · Canada
1297
+35
🇨🇱 Britons · Chile
1496
-24
🇨🇱 Persians · Chile
1446
-22
Player eAPM Actions Feudal Castle Imperial Opening
97 6,028 10:07 20:31 50:44 ⚔ Drush
87 5,382 9:09 20:20 47:59 ⚔ Scout Rush
64 3,948 9:44 23:07 44:24 ⚔ Archer Rush
63 3,937 9:29 22:33 47:19 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
41,465 32,389 21,825 4,700 100,379 114,004
31,690 18,307 14,765 2,675 67,437 69,761
27,835 14,278 18,440 1,800 62,353 64,570
14,405 19,917 15,940 3,300 53,562 60,171
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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