AoeStats
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Black Forest

510684730Analyzed
4v4 RM · 8h ago on Oct 2, 2026· 11m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Turks · Taiwan
1030
+15
🇦🇷 Spanish · Argentina
1030
+15
🇲🇽 Sicilians · Mexico
954
+18
🇦🇷 Cumans · Argentina
942
+20
🇨🇦 Persians · Canada
1060
-18
🇵🇪 Armenians · Peru
1023
-18
🇫🇷 Malay · France
1008
-17
🇨🇦 Danes · Canada
959
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 416 — — —
28 318 — — —
22 247 — — —
16 186 — — —
15 166 — — —
14 154 10:42 — —
6 63 — — —
5 53 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,050 700 50 0 2,800 3,301
1,370 425 150 175 2,120 2,153
1,500 305 50 0 1,855 1,812
1,250 300 0 0 1,550 1,921
950 400 50 0 1,400 1,600
200 101 0 0 301 106
150 100 0 0 250 285
50 75 0 0 125 103
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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