AoeStats
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MegaRandom

509963426Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 41m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1464
+14
🇦🇷 Saxons · Argentina
1441
+15
🇦🇷 Mongols · Argentina
1388
+19
🇹🇷 Mongols · Türkiye
1476
-18
🇩🇪 Muisca · Germany
1426
-16
🇭🇺 Portuguese · Hungary
1375
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,063 9:47 23:03 37:26 ⚔ Archer Rush
46 1,900 9:02 23:16 40:02 ⚔ Archers into Skirms
44 1,802 10:15 23:05 — ⚔ Archers into Skirms
38 1,583 11:34 16:49 34:46 ⛏ Fast Castle
28 1,165 10:32 18:21 41:16 ⛏ Fast Castle
28 1,149 10:57 21:32 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
16,885 12,237 8,945 1,260 39,327 42,425
13,070 13,959 8,030 2,490 37,549 38,980
11,830 12,642 7,090 2,375 33,937 36,423
12,925 12,008 6,300 2,450 33,683 36,408
10,860 8,267 5,605 850 25,582 27,436
8,025 8,095 2,345 235 18,700 25,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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