AoeStats
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Arena

509852808Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 58m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Danes · Italy
1477
+12
🇬🇧 Britons · United Kingdom
1426
+14
🇩🇪 Burgundians · Germany
1411
+15
🇩🇪 Ethiopians · Germany
1379
+16
🇭🇰 Celts · Hong Kong SAR China
1453
-16
🇭🇰 Aztecs · Hong Kong SAR China
1381
-14
🇨🇳 Japanese · China
1370
-14
🇯🇵 Britons · Japan
1363
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 3,492 10:12 14:09 28:56 ⛏ Fast Castle
55 3,201 10:14 14:27 30:20 ⛏ Fast Castle
45 2,645 10:10 14:06 32:27 ⛏ Fast Castle
40 2,351 9:50 14:00 42:28 ⛏ Fast Castle
30 1,720 9:05 18:15 33:36 ⛏ Fast Castle
30 1,770 11:05 15:20 30:08 ⛏ Fast Castle
27 1,566 11:21 14:56 31:47 ⛏ Fast Castle
25 1,443 10:21 14:04 35:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,480 22,480 24,370 3,180 124,510 135,062
23,040 43,750 24,505 3,050 94,345 115,979
39,205 29,200 22,275 2,900 93,580 102,549
27,675 30,488 4,720 3,000 65,883 71,225
15,455 25,185 18,985 1,965 61,590 89,983
29,560 14,093 12,865 2,700 59,218 59,775
18,290 23,100 12,085 4,795 58,270 74,920
18,825 16,060 8,130 3,240 46,255 47,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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