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African Clearing

510348736Analyzed
4v4 RM · 12h ago on Sep 30, 2026· 52m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1295
+13
🇺🇸 Maya · United States
1292
+13
🇮🇳 Wu · India
1264
+14
🇹🇼 Persians · Taiwan
1212
+16
🇬🇧 Varangians · United Kingdom
1281
-16
🇵🇾 Vietnamese · Paraguay
1233
-14
🇵🇪 Persians · Peru
1219
-14
🇷🇺 Huns · Russia
1172
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,766 12:38 30:27 — ⚔ Scouts into Archers
48 2,499 13:45 17:25 35:44 ⛏ Fast Castle
38 1,964 12:07 25:37 43:36 ⚔ Scouts into Archers into Skirms
35 1,843 14:42 18:31 39:41 ⛏ Fast Castle
28 1,434 12:55 16:31 32:23 ⛏ Fast Castle
26 1,378 15:42 23:44 — ⚔ Archer Rush
25 1,309 14:40 28:11 — ⚔ M@A into Skirms
17 907 12:43 — — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
33,310 12,949 23,195 2,380 71,834 80,100
21,880 22,657 12,360 3,200 60,097 64,084
24,820 15,612 12,480 2,250 55,162 62,835
18,725 20,880 9,670 2,550 51,825 69,967
17,295 11,807 4,860 2,025 35,987 37,970
14,625 7,360 6,520 1,700 30,205 35,440
10,050 9,238 2,000 2,325 23,613 28,478
5,395 4,144 930 0 10,469 12,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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